spring and tiles tutorial

 

It is an absolutely beautiful spring day so I am going to make this short.  First, an update on BuildCalc.  Work on version 1.4 has been clicking along steadily.  As the beta testers continue to bring in feedback, extensive changes have been made and more new features are added.  So much so that, when a bug significant bug was found recently, version 1.3.2 was quickly created and out the door.  As you may have noticed, 1.3.2 has a new display … part of version 1.4.  In fact, 1.3.2 is using the same code base as 1.4!  The only difference is that the new features are disabled until they can be refined and (more importantly) documented in the help files.

Speaking of documentation, I have been getting hammered lately with requests for a PDF help file.  So much so that, with a little help from my wife, one is in the works.  There also has been requests for more help using metric units so this document will have that in it!  Stay tuned.

Another reason why the development may seem so slow (from the outside) is that I have a new project that I am tackling in parallel to finishing v1.4.  I am not at liberty to talk about it but I will say that it will result in some really great features for BuildCalc in the fall!

And now for a quick tutorial!  Recently, a user asked about using BuildCalc for calculating tile.  I thought it was a great question so I wanted to share with you the quick tutorial I wrote up …

PLEASE NOTE:  If you are using BuildCalc version 1.3.1, before trying this example you can either:
Upgrade to version 1.3.2.  It is free via iTunes or the App store app on your iPhone or iPod touch
or, substitute [Msnry] for [Blocks] and [MsnSz] for [BlkSz] in the below examples.

Let’s say you have a room that is 10 feet 6-3/4inches by 13 feet that you wish to tile.  And, just to make the example interesting, let us also say that you want to put down 1/4″ hardiBacker first.  BuildCalc can help you calculate how much backer and tile you need as well as a few other details.  So here we go:

First, what is the area we are going to tile?

Input
[clr]
[clr]
10
[Feet] 6 [Inches] 3 / 4[ Length ]
13 [Feet] [Height]
[ clr ]
[Height]
Display
0
Length

10ft 6- ³/4in

Height

13ft

    0
Height

9ft 6in

So, why did I use Height here?  Because the Masonry function can
either calculate what you need from an area you enter yourself or from
the values saved in [Length] and [Height].   So, I’m using
[Length] and [Height] in this example to show you how some keystrokes
can be saved in the long run.  Why [Height] and not [Width]?
Great question.  Some tile walls are vertical and some are
horizontal so the decision seems arbitrary … stay tuned because
future versions might be more flexible here.  Coming back to this
example …

OK, now how much hardiBacker?  Let’s say you’re using 3’x5′
sheets.  Make that the size of masonry you wish to use in your
calculations:

Input
3
[Feet] x 5 [Feet] =
[Store]
[MsnSz]
[clr]
[Conv] [Msnry]
[Msnry]
[Msnry]
 

[Msnry]

Display
15ft2
Area per Masonry Unit

15ft2

    0
Masonry Units

9.154167

Area per Masonry Unit

15ft2

Masonry Wall Area

137.3125ft²

Masonry Units

9.154167

So we will need 10 sheets of 3’x5′ hardiBacker.  Note that I cycle
through the [Msnry] key once just to check that it is using the values
I wanted it to for this calculation.

Now, what about the tile?  First, enter the size of the
tile.  Let’s say you’re working with 4″x4″ tile.  You would
then …

Input
4
[Inches] x 4 [Inches] =
[Store] [MsnSz]
[clr]
[Conv] [Msnry]
[Msnry]
[Msnry]
[Msnry]
Display
16in2
Area per Masonry Unit

16in2

    0
Masonry Units

1235.183

Area per Masonry Unit

16in2

Masonry Wall Area

137.3125ft²

Masonry Units

1235.183

OK, now let’s assume 3% scrap.  So to figure that in …

Input
+
3 [%]
Display
1272.887

So, we are going to need 1273 tiles.

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